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The Surprising Benefits of Good Musical Taste

Wednesday, 29 July 2009

My favorite singer of all time is Cindy Kallet. She is a singer-songwriter-guitarist from Maine. Her guitar playing is fantastic, her voice is rich and warm, and her songs capture the vivid sense of the rocky shores, seas, and forests of New England.

I can't say enough about her first three albums: Working on Wings to Fly, 2, and Dreaming Down a Quiet Line. Right now she's doing collaborations with another musician Grey Larsen, and they have a new CD Cross the Water.

Although she has performed and taught guitar playing across America, outside of a narrow folk music scene she's unknown. She's not a superstar, and, in fact, doesn't devote all of her time to her music and promotion. She's a "soccer mom".

Which happens to be very good, for me. Why? Read on ...

Whenever I visit the US or Canada (or anywhere else), I look up events in the areas I will be staying: music, theater, festivals, game clubs, and the like. Much of the regularly scheduled culture in Israel is not in my original language, and the scant English speaking events we get from abroad are expensive, or simply few and far between.

I don't get out of Israel that often. So I drink up as much culture as I can in the places I'm visiting when I do. I do a lot of web research. I usually know far more about what's going on in an area than my hosts do.

When I went to the first BGG.con back in 2005, I found a number of events that were happening in Dallas over the week. One was a U2 concert. I love U2, and if ever I was going to go to a rock concert, U2 would be it. But tickets were sold out, and in any case expensive ($80 or $100 or so). Lots of other big name events events also were happening that week: expensive, crowded, sold out.

Another, much less publicized event was a house concert by Richard Berman, a folk musician. I had never heard of him, actually. But I listened to some samples on his website and decided that this would be the best use of my time and money. Entrance was only $10 and he played for a few hours. And he fantastic. Actually, as with many folk musicians that shine in house concerts, he was far better live than he is on his recordings.

Which brings us to this year's trip in November. I scanned the event calendars for Cincinnati, the theater and club schedules, and the tour dates for my favorite musicians, especially the ones that I had yet to hear live. I found some interesting theater events and the local game club schedules for Cincinnati, Dayton, and Columbus.

To my surprise, I also found that Cindy, who tours so rarely that I have never gotten anywhere close to her in the dozen years I've been looking, would be performing on Friday and Saturday in Louisville, KY area, on one of the two weekends I would be in the Cincinnati area. OMG! Louisville is only two hours away from Cincinnati.

But ... I'm a sabbath observer. If she performs at 8:00 pm on Friday night, I can't hear her, and at 8:00 pm on Saturday night, I can't possibly get to the concert in time even if I leave directly after the sabbath goes out.

Oh no! A tragedy.

Now here's where we come to the title of the post.

If this were U2, or any other popular, well-known superstar band, that would be that. You can't ask U2 to change their concert time or add another performance to their tour schedule.

But this is folk music we're talking about.

So I wrote to Cindy through her website:
Is there any hope, any hope at all, that you will be giving a morning or noon performance on [Friday] Nov 13 in Louisville? And not only at 8 pm? *whimpering doggy eyes*
Not expecting much, but hoping for a reply, at least. This is what I got back:
Your whimpering doggy eyes have led Grey and me to the conclusion that we need to do a house concert in the Cincinnati/Oxford area on the Thursday or Sunday surrounding our Louisville and New Harmony concerts. How does that sound?
OMG!

Yehuda

CSI: Miami

Tuesday, 28 July 2009

 

CSI: Miami

  • Publisher: Ubisoft
  • Developer: 369 Interactive
  • Release Date: November 16, 2004
  • Genre: Adventure

    About This Game

      CSI: Miami is a fast-paced drama inspired by the top-rated series CSI: Crime Scene Investigation that follows a South Florida team of forensic investigators who use both cutting-edge scientific methods and old-fashioned police work to solve crimes.

      Minimum System Requirements

      • OS: Windows 98/ME/2000/XP
      • Processor: Pentium 3 @ 750 MHz
      • Memory: 256 MB
      • Hard Drive: 650 MB Free
      • Video Memory: 16 MB
      • Sound Card: DirectX Compatible
      • DirectX: 8.1
      • Keyboard & Mouse
      • CD/DVD Rom Drive

      Download CSI: Miami – Direct Links

      Part 1

      Part 2

      Part 3

      Part 4

      www.elj-games.blogspot.com

      The Elder Scrolls III: Morrowind

      Monday, 27 July 2009

      The Elder Scrolls III Morrowind  elj-games.blogspot.com
      Elder Scrolls 3: Morrowind
      • Publisher: Bethesda Softworks
      • Developer: Bethesda Softworks
      • Release Date: May 7, 2002
      • Genre: First-Person RPG

      About This Game
      The Elder Scrolls III: Morrowind is an epic, open-ended single-player roleplaying game set in a gigantic 3D world where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.
      Minimum System Requirements
      • OS: Windows 98/ME/2000/XP
      • Processor: Pentium 3 @ 500 MHz
      • Memory: 256 MB
      • Hard Drive: 1.1 GB Free
      • Video Memory: 32 MB
      • Sound Card: DirectX Compatible
      • DirectX: 8.1
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      Recommended System Requirements
      • OS: Windows 98/ME/2000/XP
      • Processor: Pentium 3 @ 800 MHz
      • Memory: 256 MB
      • Hard Drive: 1.1 GB Free
      • Video Memory: 32 MB
      • Sound Card: DirectX Compatible
      • DirectX: 8.1
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      elj-games.blogspot.com
      The Elder Scrolls III: Morrowind – Mediafire Links
      www.elj-games.blogspot.com

      The Da Vinci Code

      Sunday, 26 July 2009

      The Da Vinci Code
      elj-games.blogspot.com
      The Da Vinci Code
      • Publisher: 2K Games
      • Developer: The Collective
      • Release Date: May 19, 2006
      • Genre: Action

      About This Game
      The Da Vinci Code revolves around secret societies, ancient cover-ups and calculated vengeance in an action-oriented suspense experience. While attempting to solve a murder, Harvard professor Robert Langdon and brilliant French cryptographer Sophie Neveu uncover a 2000-year-old conspiracy through clues encoded in paintings by Leonardo Da Vinci. The Da Vinci Code takes you on a heart-pounding non-stop race through Paris and through time to find the truth and protect a secret that could shake the world.
      Minimum System Requirements
      • OS: Windows 2000/XP
      • Processor: Pentium 4 @ 1.6 GHz or Equivalent
      • Memory: 512 MB
      • Hard Drive: 3 GB Free
      • Video Memory: 64 MB
      • Sound Card: DirectX Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      elj-games.blogspot.com
      The Da Vinci Code – Mediafire Links



      www.elj-games.blogspot.com

      Shabbat Gaming

      Saturday, 25 July 2009

      Anagrams

      Yael is a friend of mine and my wife's for multiple reasons. She's brilliant, beautiful, creative, and charismatic. She recently published a fantastic book that took ten years of research: Nehama Leibowitz: Teacher and Bible Scholar.

      And she's also been a Settlers of Catan fanatic for the last five years or so, ever since I introduced her to the game. For a long time she didn't want to play any other games; she would only play SoC with her friends on the other side of town, and didn't come to the game group. Only recently I've gotten her to try Amun Re, which she also liked and which she asked to play Friday evening after dinner.

      Unfortunately, I don't actually have a copy of the game, and it was only two of us and late (Rachel went out to walk the dog). So we played Anagrams. She was good, which is good.

      Anagrams and Set are two games that I'm pretty good at, sometimes too good at. I don't like to win either of these two games by too much, as it's discouraging to play them unless you feel like you're playing with a reasonably matched opponent. If I'm winning by too much, I will sometimes slow down a bit and let my opponent catch up. I didn't have to do that with Yael.

      Only these two games, really; maybe sports, too. I think it's because they're straight measurable ability based games that hit a certain area of the brain. After it's clear that you're faster than the other person in that particular area, there's really no point in continuing.

      Of course, I've also met people who can beat me in either of these games; I don't mind that at all.

      By the way, Yael is - incredibly - still single. Time's a-wasting, guys.

      Robo Rally

      I had promised to introduce Tal's friend Nechemia to a board game, and Nadine also stayed after lunch. Robo Rally was the right length of time and weight for the occasion.

      I chose a simple board with a few tricky spots, and three flags. I was liberal with "reprogramming" in the first the rounds, and we played with infinite deaths and no options. It was a little repetitive, but still quite fun.

      Nechemia won without ever getting a single point of damage, as he took a slightly different route than the rest of us did. Silly and fun game, if it doesn't go on too long.

      Puerto Rico

      Nadine, Rachel, and I played our final game before Rachel leaves for the US (Rachel will still be here two more shabbatot, but we won't be able to play on them). I switched Small Market's and Construction Hut's costs.

      Playing third player, I had to decide whether to spend 2 for Small Market on round 1 phase 2. I opted to pass in favor of Construction Hut, which I would otherwise never buy. Nadine, as first player took Indigo Plant.

      Round 2 then went rather crazy. Rachel took builder again, and Nadine took Small Market with her manned quarry. I took Craftsman and Nadine left me both Trader and Captain for round 3 with two coins. I took Trader and felt like I now had a decent start.

      I got a coffee monopoly, and never produced more than 1 coffee and 2 corns the entire game. Nadine had tobacco, Small and Large Markets, and Discretionary Hold. Rachel had Small Market, Small Warehouse, and lots of the three cheaper goods.

      My strategy was to trade coffee and build quickly. I ended three big buildings.

      Last move of the game, I had to decide whether to man my third big building and also Nadine's only big building. It would give me 5 points, but I didn't know how much it would give Nadine. Or, I could take Settler and a plantation for 2 bonus points (for Fairgrounds). I opted to man the buildings.

      Final scores: me 45, Rachel 43, Nadine 42 . If I hadn't manned the buildings, final scores would have been: Rachel 43, Jon 42, Nadine 38.

      Men of Valor

      Men Of Valor
      elj-games.blogspot.com Men of Valor
      • Publisher: VU Games
      • Developer: 2015
      • Release Date: October 26, 2004
      • Genre: First-Person Shooter

      About This Game
      From the creators of the award-winning Medal of Honor: Allied Assault comes Men of Valor: Vietnam, 2015's historical first-person shooter that portrays infantry combat during the Vietnam War. Combining the latest Unreal technology with the gameplay expertise of 2015, Men of Valor immerses you in the humid jungles of Southeast Asia in the most controversial conflict of the modern era. Battle your way through dangerous scenarios, from search and destroy missions around Danang airbase to the Tet offensive and the counterattack on Hue, or challenge friends in various multiplayer modes, which allow you to view the war from the perspective of the Viet Cong guerillas as well as U.S. forces.
      Minimum System Requirements
      • OS: Windows 98/ME/2000/XP
      • Processor: 1.3 GHz
      • Memory: 256 MB
      • Hard Drive: 3 GB Free
      • Video Memory: 64 MB
      • Sound Card: DirectX Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      elj-games.blogspot.com
      Men of Valor – Mediafire Links
      www.elj-games.blogspot.com

      Blood and Fungus

      Friday, 24 July 2009

      Dropping books off at a book swap yesterday (nothing interesting to take in exchange, but I took three for appearance's sake), I found myself beside a blood drive, and so donated blood. I don't donate much blood; I used to have very low blood pressure, and giving blood would make me faint and woozy. But I've gained weight since then, so decided to give it another try. I now have 120/80 BP.

      You know that instant of pain when the needle first pricks you, after which you don't really feel it? Well, the first of three workers stuck the needle in me and the pain didn't go away. For two minutes I felt pain like a knife cutting slowly through my skin. Ow ow ow ow ow ow ow.

      First worker apologized and sent me to a different station to try the other arm. Second worker prepped me, and then got called away to assist someone who had fainted. Third worker then called me to his table, and everything proceeded as normal. Now I have bruising on the arm from which I didn't actually give blood.

      Hope they actually can use the blood for some good.

      Later in the evening I took Tal out to her favorite fast food chain: Tal Burgers. Being the Nine Days, we couldn't eat meat. I was less than thrilled with the server guy whose pants were down below his worn and sheer underwear; seeing him from behind, I decided not to order anything on a bun. We settled for salads with portabello mushrooms.

      Obgaming: Tal, Rachel, and I played a Scrabble game without keeping score, which drove Rachel crazy. It plays very quickly.

      Infernal

      Thursday, 23 July 2009

      infernal

      Infernal

      • Publisher: Playlogic/Eidos
      • Developer: Metropolis Software
      • Release Date: May 14, 2007
      • Genre: Shooter

      About This Game

      Infernal is a 3rd person action adventure that follows the eternal conflict between good and evil, confronted in supernatural intelligence agencies. Gamers take on the role of Ryan Lennox -- a fallen angel recruited by the Devil to restore the balance between good and evil. Lennox enters a dangerous world of deception and betrayal, armed with diabolical supernatural powers and military grade weaponry. Lennox travels through incredibly detailed and mysterious locations including mountain hideouts, oil refineries, harbor docks and ancient monastery catacombs in his quest.

      The game uses the state-of-the-art Ageia PhysX engine that enables highly interactive worlds with destroyable walls and objects, while giving the player the ability to use a vast variety of objects and drive different vehicles, enhancing the overall feeling of entering a most realistic world based on real locations throughout Europe and the USA.

      Minimum System Requirements

      • OS: Windows 2000/XP/Vista
      • Processor: Pentium 4 @ 1.7 GHz (Athlon XP 2100+)
      • Memory: 512 MB
      • Hard Drive: 2 GB Free
      • Video Memory: 128 MB (Radeon 9600/GeForce 5950+)
      • Sound Card: DirectX 9.0c Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • DVD Rom Drive

      Recommended System Requirements

      • OS: Windows 2000/XP/Vista
      • Processor: Pentium 4 @ 2.5 GHz (Athlon XP 2800+)
      • Memory: 1 GB
      • Hard Drive: 2 GB Free
      • Video Memory: 256 MB (Radeon X1800/GeForce 7800+)
      • Sound Card: DirectX 9.0c Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • DVD Rom Drive

      Download Infernal

      Total file size: 1.35 GB

      From MediaFire

      From FileServe

      From Uploadstation

      From Easy-Share

      From Wupload

      From FileJungle

      From FileSonic

      www.elj-games.blogspot.com

      Session Report, in which we play San Juan and Caylus after long absences

      The latest Jerusalem Strategy Gaming Club session report is up. Games played: San Juan, R-Eco, Stone Age, Caylus, Dominion, Antike.

      I win both Caylus and Antike. Yay me. Abraham and David are fearsome opponents for each other.

      Non Decisions: Calculation and Guessing

      Monday, 20 July 2009

      Game play is either calculation or guessing. Neither of which are decisions.

      Calculation is not really a decision: you calculate correctly and succeed, or you calculate incorrectly and fail, or you don't to calculate - or recognize when you can't, because the information is not available to you - and you guess.

      Guessing is also not a decision: you guess with the odds, or against them which is foolish.

      Calculation is made difficult by time constraints, limited mental capacity, and false beliefs. Time constraints may be explicitly enforced, such as in Chess or Scrabble, or implicitly enforced by social necessity: your friends will leave if you don't make a move already. Mental capacity limits how much information you can juggle in your head at any one time. False beliefs are those which skew your ability to calculate or guess properly, such as believing in false patterns or that something will happen because you want it to, very badly.

      Calculating odds is not guessing. Calculation is the opposite of guessing. Anything you can't calculate you guess, and since you have no information, no guess is better than any other. Deciding whether something really is a guess or can be calculated, is also a calculation. More specifically, in deciding when a pattern is a pattern, and when it's just random noise.

      Determining what your opponent will do is often guessing. Game Theory has a lot to say about it, often on the assumption that your opponent is rational and intelligent. But, in essence, your opponent's moves are just as much odds calculations and guesswork as any roll of multiple dice with constraints can be. Which means that even classic abstracts with perfect information - other than your opponent's future moves - are luck, on a certain level. Your opponent may not find the right move, or he might, by accident, when he guesses a play that is beyond his calculation abilities. Over the course of a long game, the odds of his repeatedly finding the right play by accident become slim to non-existent.

      In some games, theme, role play, and humor also play a role. Setting this aside, where are the decisions in a game, if they not in the calculation and not in the guessing? Is decision-making an illusion?

      c.f.

      The Life of Game Play

      Sunday, 19 July 2009

      The life of game play

      Past, present, and future intersect around game play.

      Some games are found, played, and forgotten in moments. Others occupy years of research beforehand, weeks or months of play time, years of reflection after the fact. The impact of the game on a life isn't always directly comparable to its length. A short game may change your life. A long one probably will.

      Preparation

      A game play begins when you learn about the game, whether moments or months before commencing play.[1] You may look forward to playing it at some nebulous time, or make plans to play at a specific time.

      You may learn about the rules, or you may acquire the components of the game. Either one of these may take some time.

      You may need to teach the rules to others. In my game group, this usually happens moments before game play. For some groups it happens along with the first round or two of play. This is true for many video games, as well, where learning may continue well into several plays of the game. Or, you may learn or teach the rules a good deal of time before the game play, often to decide if the game is for you, or if the rules are very complex, or if more extensive game preparation will be required.

      Many games involve you in building the game setting. RPGs require one player to build the entire world of game play, in preparation for the other players. Months of preparation, terrain building, and paint coats precede games of fantasy miniatures. Stadiums must be built for professional sports games, while only stones and sticks need be placed to mark the boundaries of a friendly game of soccer.

      Many games also involve you in building your personal game assets. Professional sports involves days, months, or years of personal training. Character building in RPGs can take nearly as long. Many collectible card games require you to build your deck, and many people find the process more enjoyable than the games themselves.

      You may also find yourself reading a few good books on Go before you play your second, or six hundredth, game.

      Setup

      While similar to, and often overlapping with, preparation, setup is required before the start of each game, while the types of preparation I mentioned above should serve for many games.

      Circumscribing space - such as the sticks and stones for the soccer game border mentioned above - are a form of game setup. Simply choosing the location is a form of setup.

      Along with space, time is allocated to the game. When to start the game is nearly universally understood and employed. A well-defined end-time, or at least an understanding of an approximate end-time, may also be present. Times for a game, or series of games, may be allocated over several time periods within a day, week, or months.

      The players who agree to this time and space must be selected and gathered together.

      The rules for the game may be known, but the rules for this particular match must be agreed upon, explicitly or implicitly (in the latter case, there is often cause for disagreement, especially among children). Touch or tackle? Deals enforced or unenforceable? The random opening move? The komi rule? Are breaks allowed? Who's the referee?

      The components, having been acquired, must be organized: board and pieces setup, ball inflated, joystick plugged in.

      For many games, teams are decided upon, and a starting player, if any, is selected. The starting player, and all other players, received their starting components, if any.

      Someone, or the clock, now calls the game to start. Or clicks the mouse.

      Play

      A player's whole being may be more or less devoted to the game during game play. He may be thinking of something else, which may be to his detriment during a game of high speed and concentration. Or he may have ample time to mix and match game play with other activities.

      If the game lasts more than a few seconds, the course of play is typically divided into three time periods: the start game, the mid game, and the end game.

      Nevertheless, there is room for time travel within and between these periods. You can go back in time by restarting the game, or a round, or by taking back a move. You can go forward by conceding a point or the entire game, or simply by quitting. And you can freeze time by calling a time-out.

      Start Game

      The start of the game is used for assessing your opponents or building an infrastructure, learning the lay of the land. Some might go for the quick unexpected knock out or an early lead, physical or psychological. This may backfire, if the lead cannot be sustained and the energy has been too quickly spent. Some may decide after the first round that the game is not really for them, after all.

      Mid Game

      With repetition setting in, and the end-game not in the immediate future, you may find yourself lagging here. It is mid-game where infrastructure turns to initiative. A solid lead here can follow through to a final victory. Find your second wind.

      Traps are sprung. Here is where there is the least amount of luck and the most amount of game play; this is the part of the game on which you will look back to decide if you played well or not.

      End Game

      The reserves of energy can now be freely spent, with no expectation of needing them after the game is done. Infrastructure is discarded if it hampers progress.

      You must, as they say, keep your eye on the ball, however. Casual mistakes or overconfidence can lead to an unexpected loss.

      End

      At some point, the game ends, permanently. A victory condition is met. Time runs out. The game is canceled on account of external interference. Someone quits or resigns. The game play is over.

      After the game play, one or more players or teams may be rewarded: points or money is totaled, someone may be a winner, they may receive a prize external to the game rules. Any player may feel good or bad about his performance.

      Someone then needs to clean up: reverse and take down the game setup. Put away the pieces, fold up the board, store the equipment, press ESC.

      Repercussions

      Many instances of game play lead to discussion, writing, even feature films.

      Games inspire personal growth, whether from the math, language, and history learned, the strategy, tactics, and decisions implemented (or missed), or simply the patience, delayed gratification, cooperation, and courtesy experienced. Lessons learned may carry over to the next game, or may be transferred to experiences far afield from game play.

      The game's memory may leave an indelible impression. You and your fellow players, even if you exchanged little in the way of conversation, shared a unique experience, which creates a social bond. One game is a shared experience; many games experienced, a game club, the language of a sport, discovery of a game flow: these form a community among people who share the experience and the love of the game. You have something in common. A living touchstone.

      A game play may be long or short. A love of games is a whole life.

      Yehuda

      [1] Some argue that you can play a game without being aware of the fact.

      Cosmic

      Saturday, 18 July 2009

      Shirley cooked up an amazing Friday dinner for us. Yum! Some pics on my Facebook profile.

      After dinner, Shirley, Bill, Nadine, Ben, and I played a great game of Cosmic Encounter, Mayfair edition. Shirley doesn't play often, but I think she'd played this game before. Bill had also played before, but not as often as either Ben or I had.

      Config: Multiple revealed powers, no reverse cone, no moons, no lucre, no special hexes, 25 flares in the deck. I like to play light on the extraneous craziness, since the basic set of Edicts, Kickers, Reinforcements, allies, and Powers are already pretty crazy. So I add only 25 or 30 flares.

      Powers: Jon: Vulch and Sniveler, Ben: Plant and Parasite, Nadine: Grudge and Berserker, Shirley: Pacifist and Spiff, Bill: Insect and Sorcerer.

      My Vulch worked decently. Sniveler gained me my tokens out of the Warp once, and both my first and second foreign bases (I wasn't doing too well in the offense dept, as you can tell). I got a few attack cards, too, but they didn't help me much. I lost by one point on a few challenges, to the point that I decided that my motto would henceforth be "One Point Shy". Bill called me the fencepost player.

      Ben's Plant and Parasite were a most deadly combo. Nevertheless, Bill and Shirley came very close to winning before he did. Plant could only take over one power, by the way.

      Nadine passed over the powerful but game destroying Diplomat, and was partially happy with her resulting powers. She was of two minds as to whether the Grudge was strong enough, or actually too annoying to the other players. But it was just right in a five player game. Berserker didn't do much, other than get copied by the Insect.

      Shirley's Pacifist worked well on occasion, and she used her Spiff successfully, once (or perhaps Bill used her power successfully once).

      Bill's were the most visible power in the game. His Insect opposite Ben's Plant: he sometimes copied the Plant and then grafted a third player's power. And his Sorcerer was the high point of drama in many a challenge. He guessed right only about 2/3 of the time.

      Ben and Bill both reached 4 bases, with Nadine and Shirley trailing at 3, while I had 1. I made it to 3, Shirley made it to 4, and we eliminated 1 of Ben's. We stopped Bill and Shirley from gaining their joint 5th, and then Ben and I gained our 4th.

      Ben then attacked Nadine, with Bill and my support. We all gained a 5th base, and then Ben knocked out one of Bill's other bases as the challenge ended, leaving it a double victory for both Ben and me, instead of a triple victory that would have included Bill. Ben could have knocked out one of my bases, too, for a single win, but he was nervous about all the Edicts I held and didn't want to risk my countering his final play. Turns out he could have done it.

      F.E.A.R. 2: Project Origin

      Friday, 17 July 2009

      fear2projectoriginz elj-games.blogspot.com
      F.E.A.R. 2: Project Origin
      • Publisher: Warner Bros. Interactive
      • Developer: Monolith Productions
      • Release Date: February 10, 2009
      • Genre: First-Person Shooter
      About This Game
      The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable.
      Although this game is technically a follow-up to F.E.A.R., the game will not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it will feature a new name for its terror.
      Minimum System Requirements
      • OS: Windows XP/Vista
      • Processor: Pentium 4 @ 2.8 GHz (3.2 for Vista)/Athlon 64 3000+
      • Memory: 1 GB (1.5 GB for Vista)
      • Hard Drive: 12 GB Free
      • Video Memory: 256 MB Shader Model 2.0b
      • Sound Card: DirectX Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • DVD Rom Drive
      Recommended System Requirements
      • OS: Windows XP/Vista
      • Processor: Intel Core 2 DUO @ 2.2 GHz/Athlon 64 X2 4400+
      • Memory: 1.5 GB
      • Hard Drive: 12 GB Free
      • Video Memory: 512 MB Shader Model 3.0
      • Sound Card: DirectX Compatible
      • DirectX: 9.0c or 10
      • Keyboard & Mouse
      • DVD Rom Drive
      elj-games.blogspot.com
      F.E.A.R. 2: Project Origin – Mediafire Links
      www.elj-games.blogspot.com

      Between Two Meals, or How Not to Explain Cuts of Meat on a Menu

      Thursday Night

      Rachel and I went out for a lovely mean at Selina with our friends. We had received a prepaid meal coupon from Rachel's study group as a thanks for a year's worth of teaching. Yum.

      We speak a mixture of Hebrew and English, and so the waitress tried to explain specials to us in both Hebrew and English. At one point, she struggled to translate the Hebrew word for "breast", which resulted in her patting herself on the breast as a visual aid.

      This is so wrong, I'm not even going to get into it. I won't. I won't. I won't. No, no, no, no, ok, I will.

      Now that I was thinking of cutting off the waitress' breast and coating it in a roux and brandy concoction, I began to wonder what sort of visual expression she was willing to give us for chicken thighs or rump roast. One of my friends, thinking along similar lines, was hopefully scanning the menu to see if she could find bull testicles, and the other asked if the English name of the dish was Chicken Mastectomy.

      All the food was delicious, and service was good.

      Today is going to be a rather different experience.

      We are friends with a Christian couple residing in Israel, who contacted us originally about gaming. Bill is from Kansas City, Shirley is from China. They're lovers of Jews and Israel, and here doing volunteer work.

      We've had them over for dinner a number of times, and they've always wanted to reciprocate, but they don't keep a kosher house, of course. They took us out for dinner once, which was lovely.

      Last week we went to see Coraline (great movie, by the way). Before the movie, my daughter Tal bought some crappy Chinese food at the mall court, about which Shirley declared that "that is NOT Chinese food". So I invited her to come over and cook real Chinese for us. Her eyes lit up.

      Turns out to be exactly the opportunity she wanted.

      Shirley spent a few days this week planning the menu, and in the process learned what was involved in kosher food preparation. And, since Chinese food really has to be cooked and served immediately, we decided to eat before shabbat, and have only the kiddush, challah, and dessert after synagogue. (And my brother and his four kids are coming, so dinner won't be too late for them; another plus).

      The menu and ingredient list is extensive and sounds fantastic. It's going to be quite an experience.

      Appetizer:
      Chicken Lettuce Wrap
      Egg Drop Soup

      Dishes:
      Chicken & Green Peppers
      Lemon Chicken
      Bulgogi
      bean sprouts with green onion
      radish
      potato
      mixed cucumbers
      rice or maybe fried rice

      Axis & Allies

      Wednesday, 15 July 2009

      Axis And Allies
      elj-games.blogspot.com
      Axis & Allies
      • Publisher: Atari
      • Developer: TimeGate Studios
      • Release Date: November 2, 2004
      • Genre: Real-Time Strategy

      About This Game:
      Strategy game from TimeGate Studios and Atari. Determine the fate of the world as you command the army, navy and air force of one of five world powers in the most dynamic WWII Real Time Strategy experience you’ve ever booted up. The start of the conflict is 1939. The end? Well, that all depends on you.
      Experience the entire scope of the war as you command land, air, and sea units across all theaters of the world. Change the course of history through Dynamic Campaigns that never play the same way twice and test your mettle against the greatest generals and leaders from the era, including Rommel, Eisenhower, Yamamoto, Zhukov and Montgomery. Features include unique and authentic weapons and capabilities for each superpower, as well as online multiplayer support.
      Minimum System Requirements
      • OS: Windows 98/ME/2000/XP
      • Processor: Pentium 4 @ 1.5 GHz
      • Memory: 256 MB
      • Hard Drive: 1.4 GB Free
      • Video Memory: 64 MB
      • Sound Card: DirectX Compatible
      • DirectX: 9.0
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      Recommended System Requirements
      • OS: Windows 98/ME/2000/XP
      • Processor: Pentium 4 @ 2 GHz
      • Memory: 512 MB
      • Hard Drive: 1.4 GB Free
      • Video Memory: 128 MB
      • Sound Card: DirectX Compatible
      • DirectX: 9.0
      • Keyboard & Mouse
      • CD/DVD Rom Drive
      Axis & Allies – Mediafire Links
      www.elj-games.blogspot.com

      Turok

      Thursday, 2 July 2009

      Turok
      elj-games.blogspot.com

       Turok (2008)

      • Publisher: Touchstone
      • Developer: Propaganda Games
      • Release Date: April 22, 2008
      • Genre: First-Person Shooter

      About This Game:
      Turok is a first-person shooter set on a dark, mysterious planet in the future. Players take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down a war criminal - Turok's former mentor, Roland Kane. Set on a planet inhabited by Kane and his Mendel-Gruman Corporation soldiers, Turok must use his elite military training to elude Kane's well-trained army and the ravenous, unpredictable dinosaurs, huge insects and other massive creatures that populate the environment.
      Minimum System Requirements
      • OS: Windows XP/Vista
      • Processor: Pentium 4 @ 2.4 GHz or Equivalent
      • Memory: 1 GB
      • Hard Drive: 18 GB Free
      • Video Memory: 128 MB (nVidia GeForce 6600/ATI Radeon x1300)
      • Sound Card: DirectX Compatible
      • DirectX: 9.0c
      • Keyboard & Mouse
      • DVD Rom Drive (8X)
      elj-games.blogspot.com
      Turok – Mediafire Links
      elj-games.blogspot.com
      www.elj-games.blogspot.com
       

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