Hi there.
I run a blog with around 80,000 visitors a month. I was planning on linking to a post of yours ("XXX"), but couldn't access the story due to your subscription policy. Of course, I'm not going to subscribe to some local paper in YYY for a single relevant story when I live somewhere else in the world and visit hundreds of papers a day.
I'm just letting you know that I won't be linking to you on account of your subscription policy; I'm sure I represent hundreds of other bloggers who have run into the same issue but haven't bothered to inform you. If your policy works for your paper, more power to you. Just keep people like me a factor in your policy considerations.
All the best.
Yehuda Berlinger
To Local Newspapers, Regarding Your Subscription Policy
Saturday, 30 April 2011
Labels:
blogging,
news media,
technology
Session Report, in which Jessica wins some and loses some
Friday, 29 April 2011
The latest Jerusalem Strategy Gaming Club session report is up. Games played: Boggle, Dominion, Tigris and Euphrates, Blokus Trigon
Only three players, which makes for a small game night.
Only three players, which makes for a small game night.
Labels:
game group,
games played,
gaming
Indonesia, 7 Wonders, Acquire, Ivanhoe
Wednesday, 27 April 2011
Monday
Eitan, Emily, Nadine, and I played Indonesia. It was the first game for all of us, although Nadine and I had played through the first era once before.
We didn't finish this game, either; we had about one more round to go, so we didn't get to the last round where money scored is doubled. The money situation when we quit was fairly close, although I was behind and Nadine was in front. We also forgot that all bid money is kept for the player's score, and not returned to the bank. Otherwise, I think we got it mostly right. I'm still not sure about placing cities at the beginning of each era, as the rulebook is unclear on exactly how that works.
Anyhoo.
Indonesia is a straightforward economic game for 2-5 players, though it probably works best with 4 or 5 since it involves area control, competition for limited resources, and auctions. The board is a map of Indonesia with cities placed in various areas; more cities arrive as the game progresses. The game is played over several rounds, each of which has a number of phases: merge companies, acquire unclaimed companies, move up on one of the special tracks, and operate (expand your companies/ship goods).
Each company starts as a single business, available for free on the board, one per person per turn. You are limited in the number of companies you can hold based on how far you've moved up on the slots track.
There are two type of companies: shipping and production. The production companies produce any of four types of goods. Each city on the board needs a single good of each type; after a city receives one good of each type, it now needs two (additional) goods of each type, etc. To get goods, some production company has to create the good and some shipping company has to have a route between the production company and the city. The owner of the production company nets money for sending the good, but pays the owner of the shipping company some money for each space used to ship; the further away from the city, the more paid to the shipper. Shipping to a city is mandatory if the city needs the good and the company produces the good and the shipping company connects them. You may actually lose money shipping the good, paying more to the shipping company than you make in the sale.
Therefore, if you're producing, you want to be the one controlling both the production AND the shipping line between the production and several cities (letting other players ship what is needed to the other cities around the board) OR you want your production close to several cities so that you are not paying more in shipping than what you are earning for the goods. In fact, you want to be making more than double what you are paying to ship, or else the shipping company will be making more than you and win the game; and the shipping company will be making money on several players' turns.
Naturally, if you control shipping, you want to be the only one with a route between cities and far off production locations.
This is all very interesting at the beginning of the game, when there are not too many production companies and shipping lines do not extend too far, and you may influence the competition in the shipping companies to create routes for you. Unfortunately, close to the end of the game, this process becomes not only tedious (which would be bad enough) but foregone if the shipping company has become a monopoly. You can spend a half hour calculating just by how much the shipper is going to beat you. Our game was fairly close in terms of money near the end, but the remaining game play wasn't a matter of what good decisions were left to take; the decisions were trivial. It was simply a matter of calculating hundreds of additions and subtractions to arrive at the trivial answers. Which is not what I would call interesting.
The weakness lies in that mergers are a) forced, and b) irreversible. Once a merger is called between two companies, the company will be merged; the only thing left to determine is who gets the resulting company. Since merged companies can't be unmerged, and there are not sufficient shipping companies to provide any real competition once shipping companies merge, the rest of the decisions are about merging production companies - which holds some interest, but is also fairly trivial once the game is near completion, and operations - which are entirely trivial but cumbersome, as mentioned above.
Like other Splotter games, the game has some great ideas but needs to be refined just a bit more. The initial acquisitions and decisions about how to increase on the tracks is fun and challenging: do you go for more expansion, more slots, better shipping capacity, turn order? The goods delivery works well until about 2/3 of the way into the game. The mergers are half good - merging is a good mechanic, but it lacks the ability to defend against merging and to split merged companies. The choice of shipping vs production, and which goods to produce and when to merge rice and spice into a new good (meals) is good. The game overstays its welcome by 20%, and is unnecessarily complicated in terms of math and fractions ("the bid starts at 140 and increases in values of 7; you get 2/7 of the bid, and you get 5/7" "How much is 5/7 of 243?").
The map looks pretty, but is nearly non-functional with poorly demarcated borders between map sections and sections too small to contain the good markers, making a mess as production fields grow and goods get delivered to the cities. And, like many pick up and deliver games, there is an element of king-making when there isn't a monopoly.
Ok, so all of that is after one play. I made a huge mistake calling for the merger of two shipping companies, one of which I owned, when I didn't have enough money to top the high bid. Getting half the money in no way compensated for the loss of the company and its future monopolistic income, and so I pretty much lost the game at that moment. Perhaps all I'm saying is that a poor play(er) can lose or throw the game in an instant and then you'll be bored for the remainder of the game. Which is not necessarily a detraction for when the game is played between equal, experienced players. Just be sure that you like spending more time adding, subtracting, and dividing numbers than you do making actual decisions.
Tuesday
On Tuesday evening I made my first visit to the game club in Raanana. The club is run by Ellis, who made his first visit to my Jerusalem game club on Games Day on Passover.
Ellis has several hundred board games in his basement, most of them clean spanking copies of war games, but also a smaller shelf or two of Euro games (he has as many Euros as I have games altogether). Five of us played: Ellis, Jon (me), Abraham (former JSGC member who moved to Raanana), Peleg (who also came for Games Day), and H-something (forgot his name, starts with an H).
First up was 7 Wonders. First play for everyone except for me, and I had played only once. I mostly taught, with Ellis filling in the details (he actually had read the rules, while I hadn't).
7 Wonders looks like a big fat Civilization-like board game from the outside of the box, but in fact is as quick and simple as Fairy Tale or Dominion. It's a card game with 3 booster drafts of 7 cards each. Pick a card, play the card, pass the rest to the player on your left. The cards are all non-interactive: no attacks, no thefts, no special turns or actions, no nothing. Just plunk the card down and move on. The only interactive element is that, in some cases, a) the value of your card might depend on what one of your neighbors' has built, or b) you may only be able to play a card if one of your neighbors played some other card, first.
Each card either "produces" a resource, or provides points ala Ra: straight points, points in sets, points based on the cards you or your neighbor has played, points in comparison to how many cards of that type your neighbors have played (that's as far as combat goes in this game), or money to "buy resources" from your neighbors. If you don't have the resources that you need to play a card, you can pay a neighbor for that resource if they produce it (they don't lose it when you buy it; you just also get to use it). Cards are free if you already produce all the resources you need for the card, or if you've already played a card that precedes it in a kind of build path.
There are three "ages" (i.e. sets of 7 cards). Draft and build six of them, toss out the last. Do this three times. At the end of each age, compare the "combat" points and give out a few points. At the end of the game, give out more combat points (now actually worth something) and all the rest of the points. The winner has the most points.
Is it fun? Yes, it's fun. The game is balanced in many ways, many paths to victory. And, unlike other games where it simply doesn't matter which path you take, here your path is constrained based on the cards you are dealt and passed. You have a limited set of interesting choices, and your success is based partly on your neighbor having to choose whether to advance his own points and pass you what you need or block you, probably to his own detriment. Even his ability to block you is constrained: you can always start on a new path without losing what you've already played (maybe a little loss for switching, but not much), and each player can only play one of any type of card.
The game's shortcoming is, other than the lack of any interesting complications or confrontations, that as each player's tableau grows, you have to continuously check what your neighbors have played (only the two immediately on either side of you, not your opponents across the table) in order to know how they will benefit with what you pass them. You also have to continuously check your own tableau; you can play certain cards for free if you've already played other cards, but the information for this is based on the name of the card and a little reminder at the top and bottom of the appropriate cards. Until you get the game down, you will constantly refer back and forth between the card names.
In my last game, I concentrated on green card sets and didn't do spectacularly well. This time I concentrated on brown resources and still didn't do spectacularly well; in fact I mostly helped my neighbors. Peleg won by getting a decent set of just about everything. I don't know how.
We then played Acquire. First game for some of them, but Ellis and I had each played many times. Neither of us won, however; H-something did. Acquire remains a fun game, even after 50 years. I lost because I concentrated too much on outlying chains; I did well, with second place in several important chains. But I had nothing at all in the major end-game chain, and no cash for a few turns in mid-game.
Lastly we played Ivanhoe. First play for me, and I think second play for one of the other guys. I had never heard of it, but as soon as I saw that it was a card game designed by Knizia I had a pretty good idea of what I was in for: set collection or stacking, colored chips, little in the way of theme, a few action cards.
Ivanhoe is a perfect example of a Knizia game. There are five colors. One is led, and you either "fight" trying to beat all previously played sets until all but one player gives up, or you withdraw. If you win the round, you gain a chip of that color. If you win in purple, you can gain a chip in any color. Special cards affect cards already played during the round, white cards can be used for any battle, etc. Very light, entirely theme-less (overlaid with something about jousts and Ivanhoe, of course).
Ellis won before anyone else had collected more than a single chip, and I think only one other person had even managed to do that. Very luck dependent, which is ok for a light game, but this wouldn't be my first choice for a filler. I'd play again to see if I could do a little better, however.
Eitan, Emily, Nadine, and I played Indonesia. It was the first game for all of us, although Nadine and I had played through the first era once before.
We didn't finish this game, either; we had about one more round to go, so we didn't get to the last round where money scored is doubled. The money situation when we quit was fairly close, although I was behind and Nadine was in front. We also forgot that all bid money is kept for the player's score, and not returned to the bank. Otherwise, I think we got it mostly right. I'm still not sure about placing cities at the beginning of each era, as the rulebook is unclear on exactly how that works.
Anyhoo.
Indonesia is a straightforward economic game for 2-5 players, though it probably works best with 4 or 5 since it involves area control, competition for limited resources, and auctions. The board is a map of Indonesia with cities placed in various areas; more cities arrive as the game progresses. The game is played over several rounds, each of which has a number of phases: merge companies, acquire unclaimed companies, move up on one of the special tracks, and operate (expand your companies/ship goods).
Each company starts as a single business, available for free on the board, one per person per turn. You are limited in the number of companies you can hold based on how far you've moved up on the slots track.
There are two type of companies: shipping and production. The production companies produce any of four types of goods. Each city on the board needs a single good of each type; after a city receives one good of each type, it now needs two (additional) goods of each type, etc. To get goods, some production company has to create the good and some shipping company has to have a route between the production company and the city. The owner of the production company nets money for sending the good, but pays the owner of the shipping company some money for each space used to ship; the further away from the city, the more paid to the shipper. Shipping to a city is mandatory if the city needs the good and the company produces the good and the shipping company connects them. You may actually lose money shipping the good, paying more to the shipping company than you make in the sale.
Therefore, if you're producing, you want to be the one controlling both the production AND the shipping line between the production and several cities (letting other players ship what is needed to the other cities around the board) OR you want your production close to several cities so that you are not paying more in shipping than what you are earning for the goods. In fact, you want to be making more than double what you are paying to ship, or else the shipping company will be making more than you and win the game; and the shipping company will be making money on several players' turns.
Naturally, if you control shipping, you want to be the only one with a route between cities and far off production locations.
This is all very interesting at the beginning of the game, when there are not too many production companies and shipping lines do not extend too far, and you may influence the competition in the shipping companies to create routes for you. Unfortunately, close to the end of the game, this process becomes not only tedious (which would be bad enough) but foregone if the shipping company has become a monopoly. You can spend a half hour calculating just by how much the shipper is going to beat you. Our game was fairly close in terms of money near the end, but the remaining game play wasn't a matter of what good decisions were left to take; the decisions were trivial. It was simply a matter of calculating hundreds of additions and subtractions to arrive at the trivial answers. Which is not what I would call interesting.
The weakness lies in that mergers are a) forced, and b) irreversible. Once a merger is called between two companies, the company will be merged; the only thing left to determine is who gets the resulting company. Since merged companies can't be unmerged, and there are not sufficient shipping companies to provide any real competition once shipping companies merge, the rest of the decisions are about merging production companies - which holds some interest, but is also fairly trivial once the game is near completion, and operations - which are entirely trivial but cumbersome, as mentioned above.
Like other Splotter games, the game has some great ideas but needs to be refined just a bit more. The initial acquisitions and decisions about how to increase on the tracks is fun and challenging: do you go for more expansion, more slots, better shipping capacity, turn order? The goods delivery works well until about 2/3 of the way into the game. The mergers are half good - merging is a good mechanic, but it lacks the ability to defend against merging and to split merged companies. The choice of shipping vs production, and which goods to produce and when to merge rice and spice into a new good (meals) is good. The game overstays its welcome by 20%, and is unnecessarily complicated in terms of math and fractions ("the bid starts at 140 and increases in values of 7; you get 2/7 of the bid, and you get 5/7" "How much is 5/7 of 243?").
The map looks pretty, but is nearly non-functional with poorly demarcated borders between map sections and sections too small to contain the good markers, making a mess as production fields grow and goods get delivered to the cities. And, like many pick up and deliver games, there is an element of king-making when there isn't a monopoly.
Ok, so all of that is after one play. I made a huge mistake calling for the merger of two shipping companies, one of which I owned, when I didn't have enough money to top the high bid. Getting half the money in no way compensated for the loss of the company and its future monopolistic income, and so I pretty much lost the game at that moment. Perhaps all I'm saying is that a poor play(er) can lose or throw the game in an instant and then you'll be bored for the remainder of the game. Which is not necessarily a detraction for when the game is played between equal, experienced players. Just be sure that you like spending more time adding, subtracting, and dividing numbers than you do making actual decisions.
Tuesday
On Tuesday evening I made my first visit to the game club in Raanana. The club is run by Ellis, who made his first visit to my Jerusalem game club on Games Day on Passover.
Ellis has several hundred board games in his basement, most of them clean spanking copies of war games, but also a smaller shelf or two of Euro games (he has as many Euros as I have games altogether). Five of us played: Ellis, Jon (me), Abraham (former JSGC member who moved to Raanana), Peleg (who also came for Games Day), and H-something (forgot his name, starts with an H).
First up was 7 Wonders. First play for everyone except for me, and I had played only once. I mostly taught, with Ellis filling in the details (he actually had read the rules, while I hadn't).
7 Wonders looks like a big fat Civilization-like board game from the outside of the box, but in fact is as quick and simple as Fairy Tale or Dominion. It's a card game with 3 booster drafts of 7 cards each. Pick a card, play the card, pass the rest to the player on your left. The cards are all non-interactive: no attacks, no thefts, no special turns or actions, no nothing. Just plunk the card down and move on. The only interactive element is that, in some cases, a) the value of your card might depend on what one of your neighbors' has built, or b) you may only be able to play a card if one of your neighbors played some other card, first.
Each card either "produces" a resource, or provides points ala Ra: straight points, points in sets, points based on the cards you or your neighbor has played, points in comparison to how many cards of that type your neighbors have played (that's as far as combat goes in this game), or money to "buy resources" from your neighbors. If you don't have the resources that you need to play a card, you can pay a neighbor for that resource if they produce it (they don't lose it when you buy it; you just also get to use it). Cards are free if you already produce all the resources you need for the card, or if you've already played a card that precedes it in a kind of build path.
There are three "ages" (i.e. sets of 7 cards). Draft and build six of them, toss out the last. Do this three times. At the end of each age, compare the "combat" points and give out a few points. At the end of the game, give out more combat points (now actually worth something) and all the rest of the points. The winner has the most points.
Is it fun? Yes, it's fun. The game is balanced in many ways, many paths to victory. And, unlike other games where it simply doesn't matter which path you take, here your path is constrained based on the cards you are dealt and passed. You have a limited set of interesting choices, and your success is based partly on your neighbor having to choose whether to advance his own points and pass you what you need or block you, probably to his own detriment. Even his ability to block you is constrained: you can always start on a new path without losing what you've already played (maybe a little loss for switching, but not much), and each player can only play one of any type of card.
The game's shortcoming is, other than the lack of any interesting complications or confrontations, that as each player's tableau grows, you have to continuously check what your neighbors have played (only the two immediately on either side of you, not your opponents across the table) in order to know how they will benefit with what you pass them. You also have to continuously check your own tableau; you can play certain cards for free if you've already played other cards, but the information for this is based on the name of the card and a little reminder at the top and bottom of the appropriate cards. Until you get the game down, you will constantly refer back and forth between the card names.
In my last game, I concentrated on green card sets and didn't do spectacularly well. This time I concentrated on brown resources and still didn't do spectacularly well; in fact I mostly helped my neighbors. Peleg won by getting a decent set of just about everything. I don't know how.
We then played Acquire. First game for some of them, but Ellis and I had each played many times. Neither of us won, however; H-something did. Acquire remains a fun game, even after 50 years. I lost because I concentrated too much on outlying chains; I did well, with second place in several important chains. But I had nothing at all in the major end-game chain, and no cash for a few turns in mid-game.
Lastly we played Ivanhoe. First play for me, and I think second play for one of the other guys. I had never heard of it, but as soon as I saw that it was a card game designed by Knizia I had a pretty good idea of what I was in for: set collection or stacking, colored chips, little in the way of theme, a few action cards.
Ivanhoe is a perfect example of a Knizia game. There are five colors. One is led, and you either "fight" trying to beat all previously played sets until all but one player gives up, or you withdraw. If you win the round, you gain a chip of that color. If you win in purple, you can gain a chip in any color. Special cards affect cards already played during the round, white cards can be used for any battle, etc. Very light, entirely theme-less (overlaid with something about jousts and Ivanhoe, of course).
Ellis won before anyone else had collected more than a single chip, and I think only one other person had even managed to do that. Very luck dependent, which is ok for a light game, but this wouldn't be my first choice for a filler. I'd play again to see if I could do a little better, however.
SBK 2011 for PC with RELOADED Crack fast torrent free download
- Black Bean Games
- Milestone S.r.l
- Motorcycle Racing
- Release: May 13, 2011 (EU)
- Size: 2.03 GB
GAME INFO:
SBK 2011 features a brand new artistic direction, an up-to-date driving model which meets the gamers expectations following the most accurate feedback collected so far on the web, as well as a more appealing presentation and side effects, due to an overall enhancement of the whole visual impact (menus, environments, 3D objects, lighting effects and much, much more). A simple side-by-side comparison with SBK X allows the major improvements to stand out.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unrar
2. Burn or mount the image
3. Install the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img38.imageshack.us/img38/7352/sbk2011pctorrspeedproof.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 477.0 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download link on below:
Labels:
Motorcycle Racing,
RELOADED
Fallout: New Vegas Update 6 for PC SKIDROW fast torrent free download
SIZE: 477 MB
RELEASE NOTES
Read changelog.txt for information on updated content!
RELEASE NOTES
Read changelog.txt for information on updated content!
INSTALL NOTES
1. Unpack release
2. Run Fallout.New.Vegas.Update.6.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install
folder and overwrite
5. Play the game
1. Unpack release
2. Run Fallout.New.Vegas.Update.6.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install
folder and overwrite
5. Play the game
ADDITIONAL NOTES
This update contains all released DLC to date:
Caravan Pack
Classic Pack
Mercenary Pack
Tribal Pack
Dead Money DLC
Remember to enable them in the game's Launcher!
You don't need to have any of the previous updates installed, as this update is featuring all previous updated content.
This update contains all released DLC to date:
Caravan Pack
Classic Pack
Mercenary Pack
Tribal Pack
Dead Money DLC
Remember to enable them in the game's Launcher!
You don't need to have any of the previous updates installed, as this update is featuring all previous updated content.
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img64.imageshack.us/img64/5844/falloutnvupd6torrspeedp.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 484.0 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
DOWNLOAD
DOWNLOAD
Labels:
Role-Playing,
SKIDROW
Shabbat Gaming
Saturday, 23 April 2011
Had my friends over for all of shabbat ... and his parents, and their daughter and her new husband. I slept on the couch. I also had Nadine over for both meals and we played games in the afternoon.
Nadine and I taught Dominion to the newlyweds. He had played a few games before, such as Settlers and Puerto Rico; he had played them at a friend's house in Beit Shemesh, a friend who had learned the games at my house when I had lived there. She played some bridge, taught to her by her father.
We used the base set: Village, Workshop, Bureaucrat, Feast, Gardens, Council Room, Festival, Market, Mine, Adventurer.
I've never been comfortable with a Gardens strategy. We all ignored it in the first game, instead concentrating on Village, Festival, Mine, Market, and so on. I tied for first with 28 points.
The second game, I decided to try Gardens; no one else did, so it worked spectacularly. I bought mostly kingdoms that gave additional cards, such as Workshop and Bureaucrat, and additional buys, such as Festival - I skipped Market and Council Room. I also got a few Villages, so that I could play the other cards more than once a turn.
The others continued as they did in the previous game, with a few more Bureaucrats and Council Rooms added in for good measure. The game ended when I had exactly 49 cards and 10 Gardens. Argh! Didn't matter. I had 55 points, and my nearest competitor had 38.
I saw my friends and the newlyweds playing Apples to Apples later in the day.
In the evening, my friend and his father and I played Cribbage, which was a very close game until I pulled off 16 point on the penultimate turn, leaving me five points from winning and first to play and score. I started by playing a 7. It was followed by an 8 and then a 9, whereupon I played my 6, for 4 points, and another point for the go, which was all I needed.
We then played a number of hands of three-player bridge.
Nice to have gamers of a different sort over once in a while.
Nadine and I taught Dominion to the newlyweds. He had played a few games before, such as Settlers and Puerto Rico; he had played them at a friend's house in Beit Shemesh, a friend who had learned the games at my house when I had lived there. She played some bridge, taught to her by her father.
We used the base set: Village, Workshop, Bureaucrat, Feast, Gardens, Council Room, Festival, Market, Mine, Adventurer.
I've never been comfortable with a Gardens strategy. We all ignored it in the first game, instead concentrating on Village, Festival, Mine, Market, and so on. I tied for first with 28 points.
The second game, I decided to try Gardens; no one else did, so it worked spectacularly. I bought mostly kingdoms that gave additional cards, such as Workshop and Bureaucrat, and additional buys, such as Festival - I skipped Market and Council Room. I also got a few Villages, so that I could play the other cards more than once a turn.
The others continued as they did in the previous game, with a few more Bureaucrats and Council Rooms added in for good measure. The game ended when I had exactly 49 cards and 10 Gardens. Argh! Didn't matter. I had 55 points, and my nearest competitor had 38.
I saw my friends and the newlyweds playing Apples to Apples later in the day.
In the evening, my friend and his father and I played Cribbage, which was a very close game until I pulled off 16 point on the penultimate turn, leaving me five points from winning and first to play and score. I started by playing a 7. It was followed by an 8 and then a 9, whereupon I played my 6, for 4 points, and another point for the go, which was all I needed.
We then played a number of hands of three-player bridge.
Nice to have gamers of a different sort over once in a while.
Labels:
card games,
dominion,
games played,
gaming,
personal
Portal 2 for PC SKIDROW Crack Fix free download
Friday, 22 April 2011
CRACK FIX NOTES:
It seems that legitimate owners also have to deal with the same issue, since our cracker didn't experience this crash we are sorry to have missed it, now its fixed.
It seems that legitimate owners also have to deal with the same issue, since our cracker didn't experience this crash we are sorry to have missed it, now its fixed.
INSTALL NOTES:
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game (use our included language launcher to change language)
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game (use our included language launcher to change language)
Free download on link below:
DOWNLOAD (5.84 MB)
DOWNLOAD (5.84 MB)
Labels:
Sci-Fi First-Person Shooter,
SKIDROW
Portal 2 for PC with SKIDROW Crack fast torrent free download
- Valve Software
- Sci-Fi First-Person Shooter
- Release: Apr 19, 2011
- ESRB: Everyone 10+
- Size: 6.60 GB
GAME INFO:
The highly anticipated sequel to 2007's Game of the Year, Portal 2 is a hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science.
Using a highly experimental portal device, you'll once again face off against a lethally inventive, power-mad A.I. named GLaDOS. And this time you won't be alone. Meet an expanded cast of characters as you think your way through dangerous, never-before-seen areas of Aperture Laboratories.
Break the laws of spatial physics in ways you never thought possible, with a wider variety of portal puzzles and an expansive story that spans a single player and co-operative game mode.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unpack release
2. Run Portal.2.Update.1.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install folder and overwrite
5. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img219.imageshack.us/img219/1299/portal2pctorrspeedproof.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 475.1 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
Sci-Fi First-Person Shooter,
SKIDROW
Operation Flashpoint: Red River for PC with RELOADED Crack fast torrent free download
- Codemasters
- Modern First-Person Shooter
- Release: Apr 26, 2011
- ESRB: Mature
- Size: 4.37 GB
GAME INFO:
Delivering an authentic and intensely personal US Marine Corps infantryman experience, Operation Flashpoint: Red River offers an epic campaign played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.
Red River depicts a fictional conflict with contemporary geopolitical themes, unfolding over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country.
Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customizable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials. Players will also be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players' tactics and teamwork in distinct ways.
Trailer:
Screenshots:
INSTALL NOTES: 1. Unrar
2. Burn or mount the image
3. Install the game. Enter XXXXX-XXXXX-XXXXX-XXXXX-XXXXX when prompted for a serial number
4. Copy over the cracked content
5. Play the game using RedRiverLauncherc.exe (Yes, the one with the c
6. If you don't have a local profile for XLive do the following:1. Press Home 2. Select 'Create New Profile 3. Scroll down the text 4. Click 'create a local profile
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img860.imageshack.us/img860/993/operationflashpointpcto.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 480.2 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
Modern First-Person Shooter,
RELOADED
Games Day Session Report
Thursday, 21 April 2011
The Games Day session report for the Jerusalem Strategy Gaming Club is up. Games played: Age of Empires III, Antike, Citadels, Cosmic Encounter, Dominion x 3, El Grande, Genoa, Heroes of Graxia (pre-first look), Homesteaders, It's Alive x 3, Key Harvest, Lord of the Rings: The Confrontation, Notre Dame, Odds and Evens, R-Eco, Rock Paper Scissors, Settlers of Catan, Steam, Tigris and Euphrates, Tobago, Torres, Tribune.
25 participants, and a hopping Games Day.
25 participants, and a hopping Games Day.
Labels:
game group,
games played,
gaming
Passover Gaming
Wednesday, 20 April 2011
Passover at my brother's.
During the seder we played my "Four Children's" game: I give each person a card with four neutral items (such as winter, spring, summer, fall) and they have to say which, according to them, corresponds to which of the four children. There are no wrong or right answers.
I've played this game for several years now, and I make new cards each year. I think it's time I get it published.
I also made cards with people, items, and books, where you have to act out the person (such as Moshe or Pharaoh) and the other players have to guess who you are and give you your item and book. The items and books are all humorous and midrashic.
The next day I taught Ben and kids to play Tobago. The kids totally didn't get it and they wanted to play again. Ben got it and naturally lost due to bad luck. And this is despite playing without the curses (which works just as well, perhaps better, than playing with them). I won with 45 points.
During the seder we played my "Four Children's" game: I give each person a card with four neutral items (such as winter, spring, summer, fall) and they have to say which, according to them, corresponds to which of the four children. There are no wrong or right answers.
I've played this game for several years now, and I make new cards each year. I think it's time I get it published.
I also made cards with people, items, and books, where you have to act out the person (such as Moshe or Pharaoh) and the other players have to guess who you are and give you your item and book. The items and books are all humorous and midrashic.
The next day I taught Ben and kids to play Tobago. The kids totally didn't get it and they wanted to play again. Ben got it and naturally lost due to bad luck. And this is despite playing without the curses (which works just as well, perhaps better, than playing with them). I won with 45 points.
Labels:
games played,
gaming,
personal
Trainz Simulator 12 for PC with SKIDROW Crack fast torrent free download
Monday, 18 April 2011
- Auran
- n3vgames
- Train Simulation
- Release: Mar 17, 2011
- Size: 6.12 GB
GAME INFO:
Build And Operate The Railroad Of Your Dreams... With Your Friends! Trainz Simulator 12, Now With Multiplayer. TS12 includes the most exciting new feature in the history of Trainz The players have asked for it and we have delivered Trainz Multiplayer Now players from all over the world can build, play and operate railroads together! FEATURES: Feel what it s like to put your hands on the controls of powerful locomotives as they steam through towns, cities and rolling countryside. Design and Build your own railroads with Trainz Surveyor and access hundreds of thousands of assets from the Trainz Download Station to build with. Share your enthusiasm with other rail fans as your combine your efforts to operate a working rail line in the new Trainz Multiplayer. Satellite View - Zoom all the way out and view your railroad from satellite distance. More realistic trees with new SpeedTree Assets. Backward compatible with TS2010 content.
Build And Operate The Railroad Of Your Dreams... With Your Friends! Trainz Simulator 12, Now With Multiplayer. TS12 includes the most exciting new feature in the history of Trainz The players have asked for it and we have delivered Trainz Multiplayer Now players from all over the world can build, play and operate railroads together! FEATURES: Feel what it s like to put your hands on the controls of powerful locomotives as they steam through towns, cities and rolling countryside. Design and Build your own railroads with Trainz Surveyor and access hundreds of thousands of assets from the Trainz Download Station to build with. Share your enthusiasm with other rail fans as your combine your efforts to operate a working rail line in the new Trainz Multiplayer. Satellite View - Zoom all the way out and view your railroad from satellite distance. More realistic trees with new SpeedTree Assets. Backward compatible with TS2010 content.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unpack the release
2. Mount or burn image
3. Install
4. Insert serials when asked (SKIDROW folder)
5. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img816.imageshack.us/img816/7345/trainzsim12pctorrspeedp.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 478.2 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
SKIDROW,
Train Simulation
Sanctum (2011) for PC with RELOADED Crack fast torrent free download
- Coffee Stain Studios
- Sci-Fi First-Person Shooter
- Release: TBA 2011
- Size: 865 MB
GAME INFO:
Sanctum is a first person shooter tower defense game where you take the role as Skye, an elite soldier sent out to protect her home town, Elysion One from hordes of mysterious alien creatures.
To succeed you have to construct and upgrade defensive structures. What makes Sanctum unique from other tower defenses is that when the havoc starts, you jump right into the action with your own weapons and play a key role in the defense. Sanctum has taken the best features from first person shooters and tower defense games to create something totally unique.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unrar
2. Burn or mount the image
3. Install the game.
4. Copy over the cracked content
5. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img691.imageshack.us/img691/3650/sanctumpctorrspeedproof.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 483.0 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
RELOADED,
Sci-Fi First-Person Shooter
Elements of War for PC with SKIDROW Crack fast torrent free download
- Kalypso
- Lesta Studio
- Real-Time Strategy
- Release: Apr 18, 2011
- ESRB: Teen
- Size: 3.68 GB
GAME INFO: Elements of War is a modern RTS in the setting of Global man-caused catastrophe which resulted from the use of the newest natural force-based weapons by the military authority of the USA, that put Washington into destruction and buried the government under ruins. When the waves of tsunami, giant hurricanes and earthquakes hit the entire World, eliminating millions of people and particularly distracted the Civilization, the European coalition of military forces was sent to USA to explore and eliminate the source of the catastrophe ...
Players will be involved into epic battles both highly detailed in animation and realistic in physics. Emerging game play allows Players to take the role of joint USA, Russian and European forces in offline campaign and Russian or USA Army in online campaign, where Players will also enjoy numerous types of missions and upgrades for units, including realistic and futuristic ones, as "Elements", and a lot more...
Trailer:
Screenshots:
INSTALL NOTES:
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img222.imageshack.us/img222/2643/elementsofwarpctorrspee.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 480.2 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
Real-Time Strategy,
SKIDROW
Happy Passover, etc
My Hebrew birthday tonight.
I'm off to my brother's and I'm picking out the games.
Happy Passover.
I'm off to my brother's and I'm picking out the games.
Happy Passover.
Labels:
personal
ArmA II: Reinforcements for PC with SKIDROW Crack fast torrent free download
Friday, 15 April 2011
- E-Frontier
- Bohemia Int.
- Modern First-Person Shooter
- Release: Apr 15, 2011
- Size: 7.85 GB
GAME INFO:
Built on over 10 years experience, Arma 2 thrusts you into the heart of the most realistic military simulator ever developed, featuring cutting edge technology, vast, detailed environments defined by real geographic data and authentically modeled units and vehicles. Arma 2: Reinforcements brings to the Armaversum two new factions - British Armed Forces (BAF) and Private Military Company (PMC). Play it separately or combine with original Arma 2: Combined Operations for ultimate military combat experience. Join massive online multiplayer battles with up to 50 players and hundreds of AI units.
Trailer:
Screenshots:
INSTALL NOTES
1. Unpack the release
2. Mount or burn image
3. Install, when asked for a serial, write anything
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img816.imageshack.us/img816/359/arma2pctorrspeedproof.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 477.1 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
Modern First-Person Shooter,
SKIDROW
Bridge! The Construction Game for PC with POSTMORTEM Crack fast torrent free download
- Aerosoft
- Simulation
- Release: Apr 08, 2011
- Size: 733 MB
GAME INFO:
Bridge! lets you be a structural engineer and a construction manager in one. Master the mystery to bridge with a limited budget and limited numbers of parts to divide and to ensure a smooth operation. 30 varied missions of increasing difficulty are waiting to be solved with your own personal architectural masterpieces.Conquer the challenge posed by the clever use of 15 different component types.
In addition to simple iron and steel struts, suspension cables and hydraulics are waiting to be used for folding and hanging bridges or build combinations. But just to construct is not enough.Different demands from simple road to heavy rail freight traffic over to the passage of ships are just the beginning. The biggest enemies will be forces of nature such as floods, storms and earthquakes. Will your bridge stand up to it, or will it end in disaster? Your efforts should not remain unrewarded. Through the successful completion of missions you will unlock new parts and scenarios for the integrated mission editor. Create new challenges and share them with your friends.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unpack
2. Install
3. Enter serial when asked (in POSTMORTEM folder)
4. Enjoy!
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img69.imageshack.us/img69/7711/bridgepctorrspeedproof.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 474.4 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
Labels:
Other,
Simulation
Black Mirror III for PC with SKIDROW Crack fast torrent free download
- Lace Mamba Global
- DTP Entertainment
- Adventure
- Release: April 2011
- Size: 1.88 GB
GAME INFO:
In the final chapter of this acclaimed horror trilogy, Black Mirror 3:Final Fear picks up right where the thrilling ending to Black Mirror 2: Reigning Evil left off. Only a short time ago, Darren Michaels was a quiet store clerk in a sleepy New England town. Now in Willow Creek, England, a tormented Darren barely reacts as police handcuffs are closed on his wrists. All the evidence points to him, and the police have arrested Darren as their primary suspect in a fatal crime. Hes subjected to extensive questioning, but Darren is numb to the events occurring around him, and has withdrawn into a deep emptiness. Then after several weeks of incarceration, Darren is unexplainably released.
Trailer:
Screenshots:
INSTALL NOTES:
1. Unpack the release
2. Mount or burn image
3. Install
4. Play the game
File type: High speed torrent with the download speed of maximum of your internet connection. Why hassle with torrents from some torrent sites and wait for ages for your game to download? Download it in no time with this high speed torrent. You can see the proof by clicking on image link: http://img860.imageshack.us/img860/3860/blackmirror3pctorrspeed.jpg (My internet connection speed is 4Mb/s and as you can see it is downloading at its maximum at 475.8 kB/s. If your internet connection is faster you will download it at your internet connection maximum speed).
Free download on link below:
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