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Shabbat Games: Troyes, Kingdom of Solomon, Amyitis

Sunday, 26 August 2012

A week ago shabbat I played Troyes and Kingdom of Solomon with Nadine, Eitan, and Emily. This week I played Amyitis with Abraham and Sarah.

Troyes: First plays for Eitan and Emily. Eitan won in the mid-60s, about 10 points over Emily. Nadine and I were tied with one point below Emily. Nadine's favorite level three yellow card, the Sculptor (15 cost, 6/5 points, 3 yellow = 1 point), came out yet again, but she only got to use it a few times.

I managed to grab a decent red card point generator, The Joust (5 cost, 3/2 points, 3 red = 2 points if you have the most red dice). Eitan won by fighting the most events and earning the 6 point bonus for Henry 1; Emily gained the 6 point influence bonus of Hughes de Paynes. Nadine and I didn't get much in the way of bonuses.

Kingdom of Solomon: First plays for me and Nadine.This is a new game from Philip duBarry and Minion Games.

This is a worker placement, building game. As you build buildings, you gain extra placement options from your buildings. You can also build in the temple, which gives you VP or a chip, your choice: the player with the most chips at end game gets 20 points (about 3-4 times the VP value of the usual placement).

The spaces give you goods to build the buildings. Some of the spaces give big bonuses, but you have to use all of your remaining workers to claim one, so it's a chicken game of who will spend his 2 or 3 workers to take one before someone else does. Since there are three of these spaces, it's probably not as much of a deal in a game with less than four players.

Lather rinse repeat. You can't build a building in the first round, because you don't have enough resources. You really HAVE to build a building every round after that, because not only are the buildings worth 14-18 points (nearly as much as the "most chips" bonus) but the buildings also give you minor benefits on the board. Nadine missed one building round, but she got the chips benefit of 20 points, and so won the game.

When we first started playing, everything looked like it was balanced ok except for the Thief action which allows you to steal a good from another player. That nearly brought the entire game crashing down to a halt for me. I HATE that mechanic, especially when the value of a good is critical, when multiple players can effectively gang up on one, and when anything you plan is subject to ruin on the whim of another player. I took the Thief every chance I could because I hated it; I didn't even like to play it, but better to play it than be subject to it. If the space's value had continued to be as annoying during the rest of the game as it was during the first several rounds, I would have quit mid-game.

As it happens, we began collecting a sufficient amount of goods during the game that the loss of one became relatively irrelevant, and so the game was redeemed. The redemption came from not only the amount of goods we collected but from the hidden cards with goods that we held, which made targeting a specific good that you think another player needs to be harder. Nadine and I believe that the problem caused by this mechanic can be solved by giving the victim some kind of compensation: you lose a good and possibly the chance to build a building in exchange for something (that might help you this round or the next).

The second problem was the absolute necessity of building every round (or taking one round to secure the temple bonus). That made the turn order combined with which cards get flipped up during the turn an overpowering luck factor. Turn order is fine when the board information is always available; it's a crap-shoot when you spend resources to go first only to reveal four cards of equal value, or don't spend the resources to go first only to reveal 1 powerful card (available only to the first player) and some bad cards. This can be solved by turning face up the upcoming cards in the deck.

Aside from those details, the game was ok, a medium worker control game. Even Nadine seemed to come around in the end.

Amyitis: First play for Abraham and Sarah, second (in a long time) for me. I bought this game after my first play; though I recalled that there was a card availability problem (like in Kingdom of Solomon above), I didn't recall what it was, and I remembered the game being fun.

In this game, you build the gardens on Babylon. Each round you take as many actions was you want:: either a) take one of the available 9 workers in four types, or b) spend some of your goods on the camel track.

The four types of workers let you a) take a camel, b) take a good, c) place an irrigation cube for 2 points, or d) place a cube in a temple. The camel track lets you a) bump up your income or VP or b) plant a garden space.

To move on the camel track requires camels, goods, and timing. Planting nets you VPs, bumps your income or VP, and gives a few VPs to the person who most irrigated the area. Temples pay out in some kind of resource or VP at the end of each round.

The game is filled with viable options and paths, which makes it intriguing and fun (for me). VPs and money are available everywhere; money is tight, but there are mitigating mechanics. There are usually a few camels to be had here are there, and you only need one camel to move on the track. However, you need one or more resources to do anything after moving, and that's where the gridlock comes in.

When you are first player, if you have first crack at the only resource giving worker, you're in great shape. If there are three resource giving workers in a three player game, then your turn advantage has basically given you nothing. And the reverse, of course: if you're last player and there are enough workers to let you get a resource, great. If not, you're screwed. Very, very rarely will someone not take a resource giving worker as first player, and that's only if there are enough of them that it will come back to him anyway (for slightly higher cost).

Once again, I have to shake my head a this mechanic and ask: didn't they see this as a problem during playtestiung? It wasn't just this play: the same thing happened last play, and all the plays by the guy who taught me the game.

Luckily, borrowing from some other games, I can once again fix it: The workers costs range from 0 to 2. It seems simple enough to just add an infinite supply of workers available of every type that cost 3. So if you run out of one kind, you are not locked out from a resource because of a bad card draw, so long as you stock up on some reserve cash.

Have to try it.

The only other potentially unbalanced effect was the third level income card, available to only one person that gives 2 VP per round. If gained early, and that's not too difficult without much sacrifice, the card will net you upwards of 16 or more VP during the game (not to mention the extra money), which is far better than any victory point gain anywhere else. And, once again, it's availability is subject to the whims of turn order.

Abraham took it from me; he still lost the game by around 14 points, but I had to concentrate on screwing him the entire game from that point on. And he forgot about the 10 point bonus for planting six regions.

Reducing the bonus to 1 point per round still makes it a desirable card without the potential unbalancing effect; of course, if the card is gained late in the game, it won't give too many VPs.

Yehuda

Games Day in Jerusalem Oct 4

Thursday, 23 August 2012

As a reminder, this blog is on slowdown, though I will still post from time to time. I post a little more frequently (like pictures from recent weddings) on Facebook.

I carry the games No Thanks and Parade with me as games to play with the children of families to which I am invited for a meal. I played a few rounds of each of them over the last few weekends. Game nights in Raanana continue as usual, even if the session reports are late.

We're planning a Games Day in Jerusalem for Thursday, Oct 4.

My book writing has slowed down as I'm reading more books and less articles.

Yehuda

Red Faction: Guerrilla

Thursday, 9 August 2012

Red Faction: Guerrilla

  • Developer: Volition
  • Publisher: THQ
  • Genre: Shooter
  • Release Date: September 15, 2009 (US)

About Red Faction: Guerrilla

Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Intel Core 2 DUO E4400 (2 GHz)
  • Memory: 1 Gb
  • Hard Drive: 15 Gb free
  • Video Memory: 128 Mb
  • Video Card: ATI Radeon X1300 / NVIDIA GeForce 7600
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows Vista
  • Processor: Intel Core 2 DUO E8500 (3.16 GHz)
  • Memory: 2 Gb
  • Hard Drive: 15 Gb free
  • Video Card: ATI Radeon HD 3850 / NVIDIA GeForce 8800
  • Sound Card: DirectX Compatible
  • DirectX: 10
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Red Faction: Guerrilla – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 700 MB

Part 8 – 700 MB

Part 9 – 700 MB

Part 10 – 700 MB

Part 11 – 700 MB

Part 12 – 215 MB

Crack

www.elj-games.blogspot.com

Darkest of Days [PC Game]

Darkest of Days

  • Developer: 8monkey Labs
  • Publisher: Phantom EFX
  • Genre: Shooter
  • Release Date: September 8, 2009 (US)

About Darkest of Days

In Darkest of Days, players travel back and forth through the annals time to relive some mankind’s most dire hours, when human society was at its lowest points. By fighting through terrible events such as The Battle of Antietam, the bloodiest conflict of the Civil War, and the volcanic eruption in Pompeii in the year 79, the player attempts to save certain key individuals who were never meant to become involved in these truly monstrous events and thereby change human history for the better.

Minimum System Requirements

  • OS: Windows XP (Service Pack 2)
  • Processor: 2.0 Ghz
  • Memory: 768 MB
  • Hard Drive: 5 GB available
  • Video Memory: 128 MB
  • Video Card: nVIDIA GeForce 6600 or ATI Radeon 9800
  • Sound Card: a working sound device
  • DirectX: 9.0c
  • Keyboard
  • Mouse

Download Darkest of Days – Direct Links

Part 0 – Installer

Part 1 – 620 MB

Part 2 – 620 MB

Part 3 – 620 MB

Part 4 – 620 MB

Part 5 – 620 MB

Part 6 – 620 MB

Part 7 – 620 MB

Part 8 – 138 MB

Crack

www.elj-games.blogspot.com

Bully: Scholarship edition

Monday, 6 August 2012

Bully: Scholarship Edition

  • Developer: Rockstar Vancouver
  • Publisher: Rockstar Games
  • Genre: Action
  • Release Date: October 20, 2008 (US)

About Bully: Scholarship Edition

You're not going to take it anymore. From edgy publisher Rockstar's Vancouver development team comes this dark comedy set in the most vile and sadistic setting yet in a Rockstar videogame: the schoolyard. As a troublesome schoolboy, you'll laugh and cringe as you stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school, Bullworth Academy.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
  • Memory: 1 Gb
  • Hard Drive: 4.7 Gb free
  • Video Card: nVidia GeForce 6600 / 7300 or ATI Radeon X1300 (Shader Model 3.0)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Bully: Scholarship Edition – Direct Link

Click Here – 3.31 GB

www.elj-games.blogspot.com

SimCity 4 [PC Game]

Sunday, 5 August 2012

SimCity 4

  • Developer: Maxis
  • Publisher: Electronic Arts
  • Genre: Simulation
  • Release Date: January 15, 2003 (US)

About SimCity 4

You create and run the city of your dreams in SIM CITY 4. As a big-city mayor, manage every last detail of your busy metropolis. Keep tabs on your creation as you listen to your Sim's response and get more immersed in your city more than ever before.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Intel Pentium 3 @ 500 MHz / AMD Athlon @ 500 MHz
  • Memory: 128 Mb
  • Hard Drive: 1.6 Gb free
  • Video Memory: 32 Mb
  • Video Card: DirectX Compatible
  • Sound Card: DirectX Compatible
  • Network: 56K Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP
  • Processor: Intel Pentium 3 @ 800 MHz / AMD Athlon @ 800 MHz
  • Memory: 256 Mb
  • Hard Drive: 1.6 Gb free
  • Video Memory: 32 Mb
  • Video Card: DirectX Compatible
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download SimCity 4 – Direct Links

Part 1 – 636 MB

Part 2 – 452 MB

www.elj-games.blogspot.com

Age Of Empires 3

  

Age of Empires 3

  • Publisher: Microsoft Game Studios
  • Developer: Ensemble Studios
  • Release Date: October 18, 2005
  • Genre: Real-Time Strategy

About Age of Empires 3

Age of Empires III offers gamers the next level of realism, with advanced battle physics and unparalleled visual detail. The new game picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons. In addition to technology upgrades, Age of Empires III also features a slew of new game-play elements, including the concept of a "Home City," new civilizations, units, technologies and an immersive new single-player campaign that spans three generations.

Minimum System Requirements

  • OS: Windows XP
  • Processor: Pentium 4 @ 1.4 GHz
  • Memory: 256 MB
  • Hard Drive: 2 GB Free
  • Video Memory: 64 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Download Age of Empires 3 – Direct Links

Part 1

Part 2

Crack

Serials

www.elj-games.blogspot.com

Dead Island [RePack]

Saturday, 4 August 2012

Dead Island

  • Developer: Techland (Poland)
  • Publisher: Deep Silver
  • Genre: Action
  • Release Date: September 6, 2011 (US)

About Dead Island

The island of Banoi is a lush, tropical paradise in the South Pacific where its flagship Royal Palms Resort serves as the ultimate getaway for vacationers with money to burn. However, all good things must soon come to an end – and the picturesque resort falls into madness, carnage and chaos after a mysterious and contagious zombie outbreak claims its once peaceful atmosphere. Cut off from the rest of the world, only four individuals who strangely find themselves immune to zombification have the power to protect the remaining survivors from the horrors of the island, to discover what’s really going on and find a way to escape before their own fatal ends.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.2 Ghz / AMD Athlon 64 X2 4600+
  • Memory: 1 Gb
  • Hard Drive: 2 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Athlon 64 X2 6000+
  • Memory: 4 Gb
  • Hard Drive: 2 Gb free
  • Video Memory: 1 Gb
  • Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4870
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Dead Island – Direct Link

Click Here – 1.81 GB

www.elj-games.blogspot.com

 

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